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Guild Raid (Labyrinth)

The weekly guild-scale PvE event. 20 floors, one season per week, Tuesday start. Ranked rewards based on how far your guild pushes.

Floors
20
Reset
Weekly (Tue)
Duration
7 days
Top Reward
2000 💎

How It Works

  • Each guild member contributes clears against the shared floor progression. Your guild's highest floor cleared determines its leaderboard rank.
  • Attempts use hambones (raid stamina). Hambones refill daily; you can autofill your party with guild companions to save manual setup.
  • You can see each floor's power level before attempting. If the floor's power is significantly above your character's power, you won't clear — save your hambones for floors you can push.
  • Each floor drops its own loot table: a battle reward (per-battle), a completion reward (first clear), and a companion-assist reward (for guild members whose companions helped).

Floor-by-Floor Difficulty

Floors
1–5
Warmup

Pure stat check. Any raid-ready build clears. Autofill party is fine.

Floors
6–10
Early

First elite packs. Bring one CC pet (King Gloop). Healer optional if DPS is high enough.

Floors
11–14
Mid

Stat caps start mattering. This is where most players first need to actively compose party slots instead of autofilling.

Floors
15–17
Hard

Elite mob packs with debuff stacking. 4pc Guardian Spirit tank or equivalent debuff-cleanse layer becomes near-mandatory.

Floors
18–19
Progression Wall

Stat caps stop auto-scaling — your personal gear determines clears. Healers routinely get overwhelmed without cleanse.

Floors
20
Endgame

Elder Drake boss floor. Stat caps around 12M HP / 3.1M ATK / 620K DEF, ~350M power level. Fire breath can burn + incapacitate. Requires optimized build + correct relic substats.

Party Composition

Standard 3-character raid setup:

Front Guard — Guardian Bulwark or Immortal Shiba
Middle Healer — Warden-Lifebinder or Lifebinder Sustain
Back DPS — Cryomancer Ultimate / Frost Opener Wizard (frost leads the 1.31 meta) / Pack Hunter Raid DPS

Back position is important for DPS: it reduces incoming damage, which keeps Pack Hunter's speed-gated crit chance active and keeps Dragon Fire's 100%-HP trigger consistent.

Floor 20 — Elder Drake

The season finale. Hard stat caps: 12M HP / 3.1M ATK / 620K DEF, power level ~350M.

The Drake's fire breath applies both Burn and a random incapacitate — this is the exact scenario the reworked Guardian Spirit 4pc was designed to counter. A 2-round invulnerability window bridges the burn + incap combo without needing cleanse skills.

If you don't have the 4pc tank shield, bring Purifying Touch (2pc Healer Transfusion) on your healer and pray your DPS cycles quickly enough to avoid the second fire breath.

Rewards Summary

Guild Rank Gems Twilight Crystals Role Keys
1st20002505
2nd18002004
3rd16001753
4th14001502
5th12001252
6–1010001002
11–20500751
21–100250501
101+100250